By Andrew Gahan
Master thoughts from best car designers and world-class video game builders with this insider's consultant to designing and modeling 3D automobiles. With recommendations tested in 3ds Max, Maya, XSI, and Photoshop, 3D automobile Modeling begins with a gorgeous sequence of sizzling thought designs and maintains by means of delivering an entire hands-on modeling instructional for every. many of the best possible designers and modelers from around the globe take you thru their methods step by step, providing you with the information, tips, and short-cuts that real pros use.
3D automobile Modeling gains tutorials from Honda, Toyota, and Mercedes-Benz designers, in addition to modelers from Sony machine leisure, Lucas Arts, and Simbin-artists who've labored on a few of the largest video games within the undefined, together with the MotorStorm series.
You will get:
* Insider counsel from a staff of noted execs, led by way of writer Andrew Gahan, a part of the award-winning online game crew at the back of the PlayStation three destroy hit sequence, MotorStorm * All instructional documents, versions, textures, blueprints, and proposal photos at the linked site * entry to a colourful discussion board on the net website the place you could speak about and proportion your paintings and get suggestions from the pros
Read or Download 3D Automotive Modeling: An Insider's Guide to 3D Car Modeling and Design for Games and Film PDF
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Extra resources for 3D Automotive Modeling: An Insider's Guide to 3D Car Modeling and Design for Games and Film
We’ll start with the rear ones first. I’ve made a cut across the middle so that the Chamfer in the next step will work. 13 Step 13 Chamfer the newly created edge and adjust it to make the edges of the rear window into the correct shape. 14 38 Modeling the Chicago-Styled Hot Rod Step 14 Next we’ll move down to the front section to continue to refine the form of the vehicle. The shape of the front is started by scaling and moving the geometry. The easiest way to do this is to Extrude the front edges and then Scale and Move them into place.
11 Step 11 Follow the same edge drag process on the back section of the car and close up the mesh so that it joins up with the arch at the bottom. 12 37 3D Automotive Modeling Step 12 Now we can start adding edges, which will help to define the position of the windows. We’ll start with the rear ones first. I’ve made a cut across the middle so that the Chamfer in the next step will work. 13 Step 13 Chamfer the newly created edge and adjust it to make the edges of the rear window into the correct shape.
28 I start to go into more details with light and shade, and then once I’m almost at the last stage, I add my signature. 30 27 3D Automotive Modeling After I produced the initial sketches I went straight into Rhino 3d to do a quick sketch model. I then used the basic 3D form of the sketch model as an underlay and took it into Photoshop to produce a quick render. 31 Once I was happy with the shape, I experimented with the paintwork and the style of the graphics on the side of the vehicle. 35 The final design.